Portfolio

Ironfoot Development opened its doors in 2004 providing freelance graphics, website design & software development.

Specializing in game development, from standard content modeling to level editing & world building, providing feature rich high & low polygon models, UV maps and texturing using the latest pixel shaders (normal, spec, parallax, relief).

Extensive experiences with Torque Graphics Engine (TGE/TGEA) and able to export both interior (dif) & DTS content, rig & animation. Software ranges from Lightwave 3d, Modo, Grome, Pixel, Inkscape to QuArK (Quake Army Knife), Constructor & Hammer.

Environmental terrains can also be supplied, both pre-compiled (Atlas) or raw heightmaps, attributes maps & lightmaps.

Examples (currently being updated):